The 'blocky-ness' is more noticeable in CAS. Unfortunately the bottom back does look a bit blocky because of this, but In-game it's not too bad at all as seen above. Lucky that I was actually able to fix this by keeping a portion of the hair model attached to her hat mesh. Isabela's hair also had a LOT of ugly bleed problems with the shaders. So you can watch me here or preferably my tumblr for updates. Right now I'm not even sure if creating a new armor with all new polygons and vertices is possible. 1.0 because I am going to tweak her and most likely create her armor in the future when the Sims 4 modding tools are improved a bit. Her blush and lipstick are a Maxis recolour that worked quite well with her.
My personal textures include her eye color and Eyeliner. Both Maxis and Bioware are owned by EA and both games are mod friendly so I'm hoping that's fine.**
They are pulled from 'Dragon Age 2' and belong to Bioware! So BIG FAT DISCLAIMER HERE! All I did was edit the models and textures for Sims 4 usage. **Isabela's hair/Earrings/Bandana/Lipstud models and textures are not mine.